I transform complex concepts into playable mechanics and efficient code. Specialized in Unity and Unreal Engine with a focus on optimization and console porting.
Hi, I'm Alejandro. I am a Gameplay Programmer based in Castellón, Spain. My journey started with creating simple games in Scratch, and now I'm shipping weekly builds for complex multiplayer prototypes.
I have experience porting titles like 'Sea Horizon' to PS4, PS5, and Xbox. I am driven by mastering emerging technologies and writing clean, maintainable code. I've improved QA turnaround times by 95% and boosted frame rates by 15% through optimization.
Firescale Studios | Castellon, Spain
Built in-game Cheat Systems accelerating QA by 40%. Developed localization tools cutting iteration time by 60%. Implemented data-driven encounter systems for Rise of the Overlords.
Catness Game Studios | Castellon, Spain
Built a 100-player battle-royale in UE5. Ported Sea Horizon to PS4, PS5, and Xbox. Migrated projects to UE 5.3 yielding +15% FPS gain. Implemented replicated inventory systems.
Universitat Jaume I
Specialized training in game design, programming, and graphics. Included a concentration in Software Engineering (2020-2021).
Procedurally generated fractal exploration game. Implemented custom raymarching algorithms in Unity shaders using HLSL to render complex geometries in real-time.
Narrative-stealth experience created in 48h for Game Off jam. Handled gameplay scripting and visual logic using Blueprints and C++ in UE5.
A unique game featuring quirky levels with mismatched gameplay across diverse worlds. Developed using obsolete tools in a dystopian setting.
I am available for freelance opportunities or to join a great team. If you have a project in mind, get in touch.